AGFH

APPLYING VIDEO GAME TECHNOLOGY TO THE HEALTH AND EDUCATION SECTORS.

Sample Games

  • Matchability is a mentally-stimulating puzzle game, now available on the Apple iPad! Using the iPads touch-screen system, the player drags and flips image cards to make association matches, earning points and trophies. Also available on the eVoxative speech therapy portal, Matchability features dozens of unique puzzles to challenge and engage the user, promoting brain health.

 

  • The Learning 2 Mine portal is designed to educate and encourage Aboriginal youth in remote Northern Ontario locations to pursue a career in the mining industry. Introducing features like the Career Visualizer, industry news and exciting game play, Learning 2 Mine will spark interest in the growing field of mining.

    Learning 2 Mines goal is to provide information about education and career opportunities in the mining industry, while remaining fun and interactive. AGFH worked alongside subject matter experts at Goldcorp to ensure accuracy and precision in the L2M portal. Learning 2 Mine features a Facebook-style game called Waaniike with elements of exploration, mining, story-telling, family and Aboriginal culture. Other tools like the Career Visualizer, Digital Counselor, job profiles, industry news and videos are also available on the portal.

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